Cant help but think now that this is possible I could have made it all as one object. watch this space I might Dynamesh the sculpts and put it all together... scratch that I'll finish what I started first and then try something new! :)
A look at how one guy develops his Art from nothing to something... Well thats the goal how do you think it's going?
Wednesday, 28 August 2013
Maya Rigging Bones and IK solvers
So I wasn't too happy with the work flow for rigging this tentacle and I'm certainly not happy about posing them using Zbrush. I just don't seem to get on with the bones and tools to get a nice result. I resorted to learning more new things in Maya. I did rigging years ago at Uni so remembered the concept and thankfully most of the terminology. The following is a a set of bone bound to a predefined curve with an IK solver then skinned to the low res geometry exported from Zbrush. I can then GoZ that back onto various different tools in Zbrush to create my different models to print.
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1 comment:
Very impressive, even if I don't understand most of the techy speak.
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