Learning how to do some Zbrush BPR rendering and multipass compositing. This currently doesn't look much different from the stuff I already did (apart from the addition of the plants), but I basically comp'ed it altogether in Photoshop this time after following this tutorial:
http://eat3d.com/free/zbrush_sss
I haven't done any of the sss yet because I didn't delve into the material setup enough but applied th same principals in terms of extracting maps.
No comments:
Post a Comment